< Chip's Challenge

Chip's Challenge/YMMV


  • Ear Worm: Turn the music on. Go ahead.
  • Goddamn Bats:
    • Teeth.
    • Also Walkers.
    • Also Blobs.
  • Most Annoying Sound:
    • Bummer!.
    • If you're in a level where an enemy is controlling the buttons, expect the constant BOP-BOP-BOP to drive you mad until you turn the sound off.
  • Porting Disaster: The Windows version introduced several glitches, most notably certain buttons not working consistently.
  • That One Boss: Level 73, Morton. You're not going to beat it if you can't trap the teeth within a spot from which it can't bother you anymore.
  • That One Level:
    • Level 147, Force Field. Pretty much any level that takes longer than 5 minutes, for that matter. Sometimes a level with a time limit of under a minute is even worse.
    • Level 131, Totally Unfair, which requires you to memorize the layout of a previous level, titled Totally Fair.
    • Level 136, Doublemaze. Oh god, Doublemaze. To clarify, Doublemaze is pretty much two mazes shuffled together. There's a huge amount of chips to collect, you need every single one of them, and thanks to the level design (ice and thin walls) it's hard to tell which maze a given chip is in.
    • Level 105, Short Circuit. A nasty maze of chip sockets and recessed walls, which makes you memorize the layout of the maze.
    • Level 33, On The Rocks. It's your first real Marathon Level, having you use a block generator to build bridges to get to tiny islands with the chips on them. It's exceedingly time-consuming because there's only a handful of generators throughout the level, and if you make one slip, you'll have to restart the level.
    This article is issued from Allthetropes. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.