Howl from the North

Howl from the North is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in the game's World of Greyhawk campaign setting. The module bears the code WGS2 and was published by TSR, Inc. in 1991 for the second edition Advanced Dungeons & Dragons rules.

Howl from the North
CodeWGS2
Rules required2nd Ed AD&D
Character levels8 - 10
Campaign settingGreyhawk
AuthorsDale "Slade" Henson
First published1991
Linked modules
WGS1 WGS2 Greyhawk Wars

Plot summary

The events in this module take place in the Flanaess immediately preceding the onset of the Greyhawk Wars themselves. As with WGS1, the plot of the module focuses on the Five Blades of Corusk. These are ancient magical swords which, according to the legends of Greyhawk's Suloise barbarians, can be brought together to be made even more powerful.

Publication history

The adventure was written by Dale "Slade" Henson with cover art by Glen Orbik and interior art by Ken Frank. It was originally intended as the second of three modules in the "World of Greyhawk Swords" (WGS) trilogy. It is therefore the sequel to the first "Swords" module, WGS1 - Five Shall Be One.[1] The third module in the series (which would have been coded WGS3) was never produced. Instead, the material originally intended for WGS3 was reworked and incorporated into the board game Greyhawk Wars.

Reception

gollark: That is also an internal IP.
gollark: ... that is an internal IP.
gollark: I host my site off a dynamic IP using the magic of dynamic DNS™. The main downsides of that are that there's some downtime when my IP updates, that my dynamic DNS provider is probably less reliable than a non-dynamic one, I can't really do things which require a static IP rather than just a static-ish domain, and I need to have a script run to update DNS which takes some nonzero amount of effort to install.
gollark: I don't think most VPNs will let your stuff listen on external ports. Also, they won't assign you a fixed IP *either*.
gollark: Also <@361606054154469376>, you might have a dynamic IP (probably do if it's a home internet connection), so you'll either need dynamic DNS or will have to give people the new one a lot.

References

  1. Sargent, Carl (1991). Five Shall Be One. WGS1. World of Greyhawk: TSR, inc. p. 63. ISBN 1-56076-070-2. 9317xxx1501.

Howl from the North at the TSR Archive


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